Languages

  • Python
  • C#
  • GLSL
  • HLSL/CGINC

DCC Tools

  • Substance Designer
  • Photoshop/Illustrator
  • Blender

Engines

  • Unity 2022 - 6.5

Background

I have been making games since October, 2022. Over the past four years, I have been a part of 16 different game projects as an artist, team lead, and technical artist. Through each of these projects, I focused on working with others with a variety of talents allowing me to focus on learning skills related to technical art. Through all of these projects, I've learned important skills including lighting principles (PBR), VFX, shaders, material creation, and rigging/animation. My goal for the future is to work within an environmental pipeline where I work closely with 3D artists as a technical artist.