A PIE Devs Studio Game Project
Collaborating with 10 others
Steam Link
Project Summary - This project is a multiplayer runner where you aim to win a footrace using finesse to outspeed your foes and items to disrupt your opponents. The art is heavily stylized with a warm bright colors. This game takes place in a sci-fi world where footraces have become the sensation.
Overview of my responsibilities
- Leading art direction.
- Communicating with closely with artists.
- Devloping shaders.
- Rigging characters.
- Animating characters and environment.
- Level design racing levels.
My Contributions
- Stylized Lit Shader (HLSL)
- Double-sided Stylzied Lit Shader (HLSL)
- Transparent Stylized Lit Shader (HLSL)
- Foliage Shader (HLSL)
- Holographic Shader (HLSL)
- 5 Character Rigs (Blender)
Stylized Lit Shader
- Pleasant toonish cutoffs
- PBR lighting controls
- Additional light support
- Crosshatched SSAO
Double-Sided Stylized Lit Shader
- Flipped normals for backfaces
- Ideal for capes, fabric, and thin meshes
- Same lighting controls as stylized lit
Foliage Shader
- Alpha clipping for foliage cutouts
- Subsurface scattering approximation
- Flipped normals for backfaces
- Support for bent normals
Transparent Stylized Lit Shader
- Standard alpha blending
- Same lighting controls as stylized lit
Holographic Shader
- Fresnel outer glow effect
- Animated scanline and glitch overlays
- Adjustable transparency and patterns
5 Character Rigs
- Game-ready deform rigs
- Unity humanoid rig support
- Standard naming conventions
Shaders Used From Other Projects
Stylized Fluids Shader
Portfolio Link
Volumetric Lighting Shader
Portfolio Link