Project Dreamscape
A Studio Aspen Game Project Organized by EGD
Collaborated with 100+ others
Steam Link
Project Summary - When falling asleep to dream, our protagonist is thrown into a roguelike dream where she must fight off various monsters. This was a simulated AAA environment where I not only had the opportunity to work with 7 tech artists, but also learn personal development in the game industry through EGD.
Overview of my responsibilities
- Created VFX.
- Created Shaders.
- Worked closely with 7 technical artists, providing support & critique.
- Rigged characters.
- Designed a level.
My Contributions
- Painterly lit shader (Shader Graph / Procreate).
- Stylized magma pool VFX (Shader Graph).
- Magma Geyser/Smoke VFX (Visual Graph / Shader Graph)
- Shield VFX (Visual Graph / Shader Graph)
- Stylized fresnel shader for elite enemies (Shader Graph).
- Low Health Screen Border Shader (Shader Graph).
- Unity prefab alignment editor tool (C#).
- Four character rigs (Follower, Guide, Charger, Golem) using Rigify (Blender).
Painterly Lit
Painterly Lighting Shader
- Triplanar paintbrush texture.
- Diffuse stepped with paintbrush texture.
Default Lighting Shader
- Standard URP lit shader
Stylized Magma Shader
- Depth
- HDR
- Procedural patterns.
Geyser VFX
Smoke VFX
- Hints when a geyser is about to erupt.
Magma Eruption VFX
- The erupting magma that deals damage.
Elite Shaders
Shielder Shield Shader
- Fresnel outer glow effect
- Removable panels as shield health decreases.
General Elite Glow
- Posterized, noisy fresnel.
- HDR.
Pivot Alignment Tool
- Heavily inspired by the pivot alignment tool in Houdini.
- Sped up pivot alignments in project.
- Provided precise pivot alignments based on the mesh renderer.
- Multiple settings for each axis (Original, Center, Min, and Max).
Rigs
- Weight painted with intersecting and overlaying meshes.
- Rigify control rig with additional bones for accessories, clothing, and extra body parts.
Fullscreen Low Health Shader
- Adjustable amount.
- Dynamic.