Solar Sweets

Led 14 artists towards creating a solar punk, stylized environment winning the CPP Game Dev Club Multiplayer Demo Competition and achieving 200+ downloads on Steam.
Utilized Unity’s shadow settings & skybox shader to create complex real-time lighting.
Created a procedural terrain, stylized water, & volumetric clouds using world-space calculations, depth fade, & vertex displacement with Unity Shader Graph.
Procedural vertex animation terrain shader
Stylized water shader
Foliage shader
Procedural vertex animation terrain shader
Circle timer